Diablo 4 fans are eagerly awaiting the release of Season of Magic, which features a unique storyline, rewards, and a variety of abilities.
The new Diablo 4 season is launching soon on PlayStation, Xbox, and PC via Steam.
Diablo 4 Season 7 – titled magic season – The release date is January 21st with a launch time of 6pm BST.
The next Diablo 4 season will introduce an entirely new quest line centered around a coven of witches, a variety of new magical abilities, and a whopping 90 reward tiers.
Needless to say, Diablo 4 Season 7 also launches with a major update that includes dozens of gameplay tweaks, balance tweaks, and bug fixes.
As part of the new season, players will form an alliance with a coven of witches to hunt down the missing captive head of the Tree of Whispers.
Scattered throughout the Sanctuary, lost heads are hunting corpses, resulting in the appearance of grotesque HeadRotten enemies.
To begin your quest and unlock new magical abilities, visit Gea Kul and speak to Witch Gelena.
Completing Whisper bounties will allow you to advance through the Coven’s Tiers and earn rewards such as the Dazzling Flame.
“You’ll also gain the materials needed to craft mystical gems, which provide incredibly powerful boosts to your magical abilities,” says Blizzard.
Speaking of Witchcraft Powers, players can utilize 25 different powers from different schools of Witchcraft. This includes Psychic abilities, including the Spirit of Vengeance, as well as Eldritch abilities such as unleashing a swarm of firebats. It is on the power of growth and decline and the power of loss.
In terms of unlockables, the Season Journey will ultimately reward players with Dorian the Raven as a pet that can be used in-game.
Needless to say, Blizzard will be upgrading the game with new features and quality of life updates, including the Welcome Back Booster, Class Quest update, and Greater Affix update.
Elsewhere, The Armory continues to offer players the ability to save and trade builds.
You can check out the Diablo 4 Season 7 update patch notes below…
Diablo 4 Season 7 update patch notes…
base game balance changes
witch power
Firebat Servant
• Damage increased from 15% to 20%.
• Frequency increased from 3 seconds to 2 seconds.
Abyssal Resonance
• Damage increased from 300% to 400%.
• Frequency is now limited to a maximum of 2 seconds.
magic of flame
• Damage increased from 10% to 40%.
• Frequency per target is now limited to a maximum of 5 per second.
aura of mourning
• Resource gain increased from 2 to 3.
Poison Frog Servant
• Attack power increased from 150% to 400%.
the magic of whispers
• Fortification gain reduced from 60% to 15% of player maximum health.
Aura of Absorption
• Damage increased from 50% to 80%.
Sphere of Doom
• Damage increased from 300% to 400%.
Servant of Vengeance
• Damage increased from 500% to 750%.
cycle
• Frequency limit per target increased from 5 seconds to 2 seconds.
• Frequency is now limited to a maximum of 3 times per second.
occult jewelry
Elder Seal
• The Avatar tag has been changed to Potency.
phantom sting
• Overwhelm damage reduced from 40% to 15%.
pointed finger
• Bonus reduced from 25% to 15%.
Toad’s Wish
• Bonus increased from 25% to 35%.
eagle claws
• DoT tick rate increased from 35% to 50%.
dust stone
• Damage bonus reduced from 4% to 2.5%.
moonlight ward
• Maximum resistance reduced from 1% to 0.5%.
magic time
• Timer reduced from 5 seconds to 1 second.
general
Aspects of peak anger
• Ultimate skill damage bonus per stack reduced from 8-18% to 6-10%.
• Maximum ultimate skill damage bonus reduced from 80-180% to 60-100%.
Aspects of a Fierce Fighter
• Ultimate skill rating reduced from 4 to 2.
Gameplay bug fixes
general
• Fixed an issue where class mechanics (e.g. enchantments) would be reset when loading an armory loadout after logging back into the game.
• Fixed an issue where some Tempering Recipes had lower minimum values at Legendary rarity than at Rare rarity.
druid
• Fixed an issue where the Druid’s Wolves activation would not interact with Lupine Ferocity or Lust for Carnage when using Aspect of Alpha.
• Fixed an issue where Poison Creeper’s passive effect could trigger Clarity passive and Untamed Legendary Paragon Node.
• Fixed an issue where toxic aspects were not displayed as aggressive aspects.
• Fixed an issue where the number of sacrifices required for the Snake Spirit was displayed as 100 when the actual value was 60.
• Fixed an issue in Calamity Crescent where attributes for bonus ranks for Wild Aptitude and Worgen Movement Speed were not increased by Masterwalking.
• Fixed an issue where Malefic Crescent was overwriting the Feral bonus from Mad Wolf’s Glee.
• Fixed an issue where the Survival Instincts Legendary Paragon Node would deal higher damage than intended and sometimes have negative damage values.
fortune-teller
• Fixed an issue with elemental constellation aspects appearing in the Necromancer’s Codex of Power.
• Fixed an issue where the summon damage attribute would always display as 0%.
• Fixed an issue where the tooltip for the buff granted by Corpse Aspect referred to the core skill instead of the ultimate skill.
• Fixed an issue where Soulrift would create more barriers than intended when combined with other barrier sources.
villain
• Fixed an issue where Trained Shadow Phase would not provide cooldown reduction if the target died before Shadow Phase could deal damage.
• Fixed an issue where aspects of mimicked injection were not working properly.
• Fixed an issue where mixed cold infusions could instantly freeze enemies.
• Fixed an issue where Covert Aspects were not properly increasing in value to Legendary rank.
• Fixed an issue where Villain’s Skin was not correctly treating all trap and grenade skills as core skills.
• Fixed an issue where Villain Skin was not properly granting bonus core skill damage.
wizard
• Fixed an issue with Splintering Energy not scaling properly from both Additive and Multiplicative Critical Damage sources.
• Fixed an issue where the Fire Shield spell was not properly resetting damage taken.
• Fixed an issue where the Flame Shield Enchantment would activate too late.
• Fixed an issue where Flame Shield and Fire Blot Enchantments were receiving lower than intended bonuses from the Enchantment Master.
• Fixed issue with Firebolt Enchantment not overhealing.
• Fixed an issue where Okun’s Catalyst did not increase attack speed when casting a defensive skill.
• Fixed an issue where Okun’s catalyst damage was being treated as half the intended damage.
• Fixed an issue where aspects of Mind’s Awakening would provide a lower barrier than intended on the first hit.
• Fixed an issue where Inferno would not get a chance to deal double damage.
• Fixed an issue where the tooltip for the Combustion Key passive stated that it increased Combustion Damage instead of increasing Combustion Damage.
• Fixed an issue where Avalanche’s bonus damage to vulnerable targets only applies to the initial target.
• Fixed an issue where Enlightenment was not granting the appropriate additive and multiplicative damage bonuses.
• Fixed an issue where Stormhorn Strike was not applying its bonus at maximum range.
• Fixed an issue causing Stormhorn Strike to deal 50% less damage than intended.
miscellaneous
• Various visual, UI, performance, and stability improvements.
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by Liam Martin January 21, 2025
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