Black Myth: Wukong is an action role-playing game that closely follows the events of Wu Cheng’en’s groundbreaking novel. travel west. Based on Chinese mythology and Buddhist lore, it tells the story of a monk who encounters a spirit named Sun Wukong while searching for sacred religious texts. The central story is still unknown, but Game Science’s upcoming Soulslike depicts Wukong’s encounters with the Yaoguai, various creatures and demons from Chinese mythology, set against a stunning Eastern landscape.
My hands-on demo begins in a place called Wolf Forest, at the base of the summit of Black Wind Mountain, filled with abundant greenery, alpine trees, and all manner of wind-weathered stones and shrines. The path to the top is guarded by scattered packs of fox and wolf-like humanoids wielding axes, shields, and bows. These enemies aren’t challenging, but they serve as a great punching bag to learn combat basics like dodging, charged staff skills, and early spells like Immobilize, which freezes enemies in place for explosive attack opportunities.
Black Myth: Wukong Release Date Trailer:
Wukong’s main weapon is a bo staff, called Ruyi Jingu Bang in the inspirational literature, which can be shrunk to the size of a needle so that it can be stored safely inside the ear. The Monkey King commands a variety of weapon combos, including the ability to charge Jingu Bang to collect focus points to unleash spectacular strikes. You can’t save focus points earned by charging your weapon, but Wukong will attack automatically when you release the button. ~can do Deal plenty of light attacks to enemies to save focus points to use later in battle. Timing these weapons to thrive and learning how to use them along with a growing library of arcane spells are crucial to success against large opponents like the game’s many bosses.
There are at least six optional and mandatory bosses in Wolfwood, but I spend my time tackling two of the more difficult enemies. The first is a fire spear-wielding wolf named Guangzhi, who charges at me, swinging flames and lunging at me, overwhelming me. After defeating him on his fourth attempt, Guangzhi replaced his magic wand, relying on the cooldown of his fixed spells, and instead dropped a double-bladed spear called Red Tides, which was inserted into one of Wukong’s empty spell slots. Activating the ability allows Wukong to momentarily transform into the wolf I just defeated, wielding the fiery power of the boss and inflicting Fiery Bane, a status effect that ignites enemies and deals damage over time. In particular, Wukong’s health pool is separate from the Yaoguai he embodies, making this new ability a great tactic to use when health is low against Black Wind Mountain’s greedy bosses.
I maneuvered my way up a bamboo-strewn mountain ridge past another optional boss, a giant humanoid with disproportionate golden hair, and finally reached my destination. A mysterious figure called the Black Wind King. A towering white wolf leaps into the air, shaking the entire stadium in seconds, tasting my blood with one swift strike. While Lingxuzi licks his lips, I freeze him in place and start firing light attacks and concentrated heavy attacks. Of course, this is a soul-like, so you’ll die multiple times and slowly memorize Yao Guai’s moves and tactics over about five attempts. When you finally win, you’ll equip the rare Wolf Mask looted from Lingxuzi’s corpse, which grants a damage buff to mortally wounded enemies.
Black Myth: Wukong seems to present a compelling world with striking character designs, boss fights that require skill mastery, and gorgeous environments. I am eagerly awaiting the release of the game, where I not only experience excellent combat and promising character building, but also famous Chinese folk tales.