In the latest issue of Edge Magazine (Issue 405), the developers of Final Fantasy 7 Rebirth look back on Final Fantasy 7’s transition into an open-world RPG and offer some thoughts on how they were able to create two massive RPGs for the remake. . Classic game.
Looking back at Rebirth, Executive Producer Yoshinori Kitase (who also directed the original FF7) spoke about the impact the 1997 game had, even adding that “many of the original game’s fans are working in the industry now.” . One of the things the developers credit for getting the remake series off the ground is a special creative committee within Square Enix that guides the story and experience.