battle Dragon Age: Veilguard The main focus of gameplay is making it important to have the best initial build for every class in the game.
Whether you need an extra edge to tackle Nightmare difficulty or simply want to speed up combat, it’s always important to choose the right skills for your class. But there are too many choices to make and too few skill points to spend early in the game. So we understand that it can be difficult to figure out what works best!
But don’t worry. This guide provides several powerful early game builds that can be used for any class.
Best Early Builds for All Classes | Dragon Age: Veilguard
Please check before you begin. Article about which class is best for you If you haven’t yet decided on which class to play, here’s a concise summary of what you can expect from each class’ playstyle.
Regarding the build in this article, we provide: What skill sets you want to choose and the order in which you choose them when leveling up. The goal here is to give you the skills that we believe will be most powerful when you get to them. level 15 or not.
Another important thing to keep in mind when building is that Dragon Age: The Veilguard has a very generous respec feature. You can request a refund of all your skill points whenever you check the skill tree, as long as you do not engage in combat. This makes it very easy to try out different builds, even if you don’t think our build is particularly fun or you want to change your play style later!
Now let’s take a look at the recommended early game builds for all classes.
magician
- Fade Strike – After using the evasion fade step, you can perform a powerful and fast attack. Additionally, you can receive additional follow-up attacks while sprinting.
- Fast recovery – Mana regeneration resumes 25% faster after spending mana or taking damage.
- Chain Lightning – Fires up to 4 electric projectiles that bounce between enemies. Apply overwhelm.
- Fade Conduit – Max Mana +50.
- Perfect casting – If you release the attack as soon as the charge ends, the damage of the charge attack increases by 50%.
- Anger – Critical damage +10%.
- Landfill – Mana recovery +8 when killing an enemy.
- Current amount – Electric damage +10%.
- storm – Summons a powerful thunderstorm nearby. Deals devastating Electric damage every 2 sec, striking random enemies within 8 yards.
- Precision Attack – Guaranteed critical hits when using striking abilities such as Tempest on downed enemies.
- shock Takedown damage increases by 15%.
- Nexus Shock – When an enemy with 3 stacks of Electric Shock is hit, an electric explosion occurs in that enemy, damaging 2 other nearby enemies.
- conductor – Strike abilities deal 10% more damage to enemies per stack of Shock.
- Shock Mastery – +1 maximum shock stack.
- Downfall – Guarantees a critical hit when hitting a downed enemy with a jump attack.
- Wall of Fire – Summon a fiery barrier that deals fire damage and burns enemies. Most importantly, it’s a cooldown ability so it doesn’t cost mana.
With this build you can ensure: Always keep the Tempest. Although it has a high mana cost, keeping it active provides a significant passive increase in DPS.
However, the main focus of this build is Chain Lightning. This is one of the most powerful starting abilities of any class and build in Dragon Age: The Veilguard! It deals fantastic damage to multiple enemies, so it can make short work of most enemy fights. I really like it!
villain
- Counterattack – After successfully defending, you can launch a powerful counterattack.
- A strong rebuttal – Grants Precision after a successful block.
- Shoplifter – Deals significant physical damage to enemies and automatically consumes and heals potions when stolen. Explodes Overwhelm and applies Bleed. Does not consume momentum when used, but has a cooldown.
- shed blood – Maximum bleeding stack +1.
- Blood Poisoning – A perfect defense applies bleed to the attacker. If you have a Necrotic weapon effect, it will apply Necrotic instead.
- Bleak Disease – Pain Damage +10%.
- Addicted Answer – After a perfect block, grants Necrotic Weapon, which grants necrosis to your weapon and increases damage by 25%.
- Insidious Corruption – Maximum necrosis stack is +1.
- Toxic Dash – Quickly rushes and attacks the enemy, inflicting necrotic damage. Apply necrosis and detachment conditions.
- Harmful presence – Control abilities like Pilfer emit smoke and apply necrosis.
- Leap Shot – Leaps backwards and fires an arrow that explodes, dealing AoE damage.
- Providence – Advantage duration +20%.
- A quick reprimand – You gain momentum after a perfect dodge or perfect block.
- Burst of Speed ​​– +10% momentum generation.
- Lightning Flask – Throws a lightning flask that deals AoE Electric damage to nearby enemies. It is considered an ability to control. Also applies a stack of Shock to enemies. This is best for adding some AoE coverage to classes that are typically single-target focused.
This build focuses primarily on application. bleeding and necrosis Status effects for damage over time. Ideally, you would move from target to target, harassing all enemies at the same time. One of the main tools here is the Pilfer ability. also. The healing potions you get can be game-changing. Considering how squishy the Rogue class is, the extra survivability is fantastic!
warrior
- Shield Volley – After throwing the shield, you can bounce it back by hitting it (up to 3 times).
- Focused Retaliation – Grants accuracy after a perfect block.
- Titan Stomp – Creates a shockwave around the area, causing damage in a wide area and applying an overpowering effect. Does not consume Rage, but has a cooldown of 60 seconds.
- Improved Throw – Shield throw damage +10%.
- Huge toss – Shield Toss converts 25% of your current rage into Stagger.
- Bleak Disease – Pain Damage +10%.
- Ignition – Finishing an enemy with a weak point attack will imbue your weapon with flames, increasing damage by 25%.
- Ricochet Shot – Shield Throw bounces +1.
- Bloody Advance – Finds nearby enemies and throws a fan of piercing blades. Deals Necrotic damage and applies a Detachment effect.
- Slow Decay – Durable abilities like Bloody Advance apply necrosis on impact.
- fatal wound – Weak point damage +10%.
- Boiling Peach – Shield Throw’s rage generation is increased by 2 per hit. This effect is doubled when a weak point is reached.
- Blessing of Death – +10% gangrene damage.
- Deadly Land – Creates a necrotic field around the area that deals damage for a certain period of time. Additionally, enemies in the field will receive additional damage. Additionally, you can take enhanced damage while on the field. Also counts as a duration ability.
- Insidious Corruption – Maximum necrosis stack is +1.
- Persistent Anger – Rage no longer drops below 50 even when out of combat.
This build primarily focuses on usage. Shield Throw as well as a combination of Land of Death and Bloody Advance Crush your enemies. On the field of Deadly Ground, the damage output is truly amazing. You’ll also be less reliant on dangerous melee ranged combat thanks to Shield Toss, which is also fantastic for hitting weak points. So it’s easy to play and a very powerful build!